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News & Updates from Escape the Old Post
🚨🚨🚨 WE ARE OPEN! 🚨🚨🚨
After over a year of adjusting to COVID-19 guidelines, re-openings and closures, we can officially say we are back! 💃 🕺
The Postmaster’s Riddle is in a 1,100 square foot attic space, located in a 1912 federal post office that has been transformed into one of Ontario’s most unique escape rooms! We’ve received more than 200 5-star reviews!
Available Game Times
- Thursday: 7:15 p.m.
- Friday: 5:15 p.m. / 8:15 p.m.
- Saturday: 10:15 a.m. / 1:15 p.m. / 4:15 p.m. / 7:15 p.m.
Things You Should Know
- BYOB: Bring your own bubble! We trust players will choose to book with those in their social bubbles. We are open for groups of 4 – 10 people
- Face coverings are required when moving throughout the building, until the game begins and your gamemaster leaves the room. You and your team can choose to remove or keep your masks on during game play. Masks are available if anyone in your group is without one.
- Cleaning the Escape Room between groups was always a priority, and during COVID-19 we’ve taken special steps to ensure the safety of all game participants with enhanced cleaning tools and procedures in the escape room and throughout the building. In addition to sanitizing all touch surfaces, we apply a virucide disinfectant throughout the building using an electrostatic sprayer. The product we use to disinfect is made from plant-based extracts and is in no way harmful to humans.
- There are fewer game times on our calendar to ensure a safe visit for all participants, with adequate time for cleaning, disinfecting, sanitizing and movement through common spaces in the building.
Our Commitment to Your Safety
Please watch the following video for quick tips to ensure a safe visit:
On behalf of all of us at Escape the Old Post, we would like to say a giant thank you for your continued support and patience during these strange times. We are so excited to get back to creating unforgettable experiences for our players.
– The Escape the Old Post Team
The Old Post’s resident designer, artist and creator of our escape games, Tony Hale, reflects on the origins of Escape the Old Post and the Postmaster’s Riddle in this reflective piece.
As things start to open back up and we begin to welcome people back to attempt to solve the Postmaster’s Riddle, Michael and I have had a chance to reflect a bit on the origin of the idea, the construction, and the total process of creating a puzzle room in the attic of the Old Post.
Having never been to an escape room before, it seemed very strange to be 100% certain that it was the perfect solution for what to do with the attic. The idea landed and it was like “Bang!” …this is what we’re doing.
If Michael was hesitant, it sure wasn’t obvious. Construction ideas, puzzle designs, secret hiding spots, game play scenarios, all manner of possibilities instantly began flooding into my head. The excitement of creating a giant puzzle for others to solve felt exactly right for me somehow. The task was daunting to be sure but I never doubted we could pull it off.
My ideas were huge, and once we went and tried a couple escape rooms I realized just how huge. Our puzzle room was not going to be like the others.
The original and compelling architecture of the building instantly afforded me so many advantages. Skylight room, bell tower, a giant clock…I mean c’mon! The space was made for an adventure room!
As construction began I wasn’t too concerned about the finished product. I’ve come to realize that my style of design is an evolution of ideas that just sort of come along during the build process. The space needs to let you know its potential as you work in it. As it turned out, this space had a lot to say.
Puzzle ideas and ways to use some funky spaces would inevitably work themselves into the process. Many crazy discussions with Michael about fairly challenging design ideas resulted in even more challenging build/game aspects. I felt like a kid in a candy store. To be given the opportunity to create such a large design on a truly historic and thought-provoking canvas was a huge deal for me. To have someone who had unwavering confidence that I could pull it off was an even bigger deal.
Thousands of puzzlers have entered the top floor to give the riddle a go and as gamemasters, we’ve been blessed to watch and guide their adventure, with the goal of achieving the best possible experience, solving problems, working together, and creating lasting memories.
Last spring we were well into the construction and design of “Clockworks: McCready’s Epilogue”, our new adventure in the basement. When COVID-19 hit, we switched gears and focused on the Café and the courtyard. We’re ready to turn our attention back to the basement puzzle room.
This room will be a completely different kettle of fish, and in many ways, it will dwarf the Postmaster’s Riddle in scope of design and puzzle concept. The ideas that are in motion are a little mind-boggling, but also very exciting.
I can’t wait for Alexander McCready to welcome our future puzzlers and introduce them to Clockworks. It’s going to be a fun ride, and for me, the journey getting there will be the best part.
Artist & Designer, Tony Hale Custom Designs & Creations